

Yeah, I just tend to have a short temper with software. In the meantime, you always have the Steam forum here and the official community forums at if there's ever anything we can do. We would recommend running the tutorial over 4 x 45 min sessions to allow maximum learning and engagement. The instructions are split into 4 sections, each with 4 parts, over 31 pages.

Hiring someone (with professional experience) to create usable tutorials would be extremely helpful in the long-term, but I don't know if Clickteam's in that position currently. The tutorial will cover how to make a Pinball Simulator The video is 1 hr 20mins long and demonstrates Fusion use in Windows. mfa by pressing Ctrl+S or File > Save as when you get here: I definitely agree that those tutorials are not suited for the goals they're attempting to achieve. What you need to do is instead of using Set direction and Set speed, use Apply impulse. Set direction is limited to 32 directions (11.25 degree increments), whereas you're expecting Fusion will set the exact angle. Please firstly see the free tutorial on ‘setting up the basics’ to get you started. Step by step guides on how to create a platformer game using clickteam fusion 2.5.

I wouldn't use "Set direction" or "Set speed" with the internal physics engine. Clickteam fusion platformer guide - Scrolling. Originally posted by Snail On:I'm sorry to hear about your bad first impression of Fusion! The software's very capable but you'll have to bear with the learning curve for now.
